Resume


Cameron Wilkerson

camwilkerson.com
cameronrwilkerson@gmail.com
cwilkerson@fiea.ucf.edu

Technical Skills:

    3D: zBrush, Maya, xNormals
    Engines: UDK, UE4, Unity, Flash
    Adobe Creative Suite
    Project Management: Hansoft, Perforce, Trello

Experience:

University of Central Florida - Florida Interactive Entertainment Academy

3D Artist, Technical Animator - "Neon Night Riders" - 3/2014 - 7/2014

  •     Created and maintained rigs, animations, weights, expression scripts, and 3D models.
  •     Developed and directed a character creation system and method utilized shared rigs for the team's artists that minimized time spent rigging and animating multiple characters
  •     Created high quality models and textures for the game, both characters and environments.
  •     Worked with UE4 blueprints to assist in creating the game's environment.
3D Artist and Technical Animator - "Welcome" - 1/2014 - 3/2014

  •     Responsible for developing and upkeeping skeletons, rigs, and weights.
  •     Created the main character model, textures, and rigs.
  •     Optimized art assets for importing into Unity.

3D Artist, Technical Animator - "Hit" - 11/2013 - 12/2013

  •     Assisted small team to create the successful capstone prototype, "Hit".
  •     Created character and prop models, textures, rigs, and animations.
  •     Optimized art assets for importing into Unity.

Education:

University of Central Florida - 12/2014

    Florida Interactive Entertainment Academy
    M.S. in Interactive Entertainment

Art Institute of Tampa - 05/2008

    B.A. in Media Arts and Animation
   

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