3D Art
Neon Night Riders Trailer:
This was a game I worked on as part of a team at Florida Interactive Entertainment Academy
I was a general modeller, and a technical animator (rigging the characters and writing scripts to minimize the time exporting animations to UE4 took). My largest contribution was developing the system we used to create the characters and use of shared rigs that minimized time spent rigging and animating the multiple characters.
Hilda Garde Airship Model:
Reference:
My model:
Camazotz Character Model and Rig turnaround:
Various prop rigs:
These 3D models were provided by Patrick Tran.
This video showcases a couple of prop rigs that I've done in Maya. They're a bow rig and a cartoon pistol.:)
This is a creature model and rig that I completed in Maya and zBrush.
The concept was very Monster Hunter inspired, and super inspired by this image.
It's basically a fish (in my case, I changed it from an alligator) who lays on the surface disguised as a lilypad to catch it's prey. I thought this was a really interesting concept so I decided to try to make it happen!
A few of the challenges were: Splitting the jaw to make it able to turn into "lilypad mode" and the auto-swim system to make life SUPER simple on animators. Literally a couple of keyframes and you can have the creature swimming. Of course you can tweak it from there to your heart's content though! Anyways, without further ado:
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